Lords of Uberdark – 3D Voxel Based Mining / Building Game by Aaron Bishop — Kickstarter




Lords of Uberdark (tentative title) is a 3D mining & building game that I’m currently writing, much like Infiniminer and its more prominent cousins. It’s still in an early stage of development (pre alpha), but already has most of the core functionality and a handful of features that set it apart — especially smooth terrain and cartoon-style rendering. It also does nice texture blending, animated water, raytraced lighting, random terrain generation, ore veins, and a bunch of other stuff.


The plan is to get it finished! Pronto! Right now, my to do list looks sorta like this…

Better collision detection & resolution

Grappling hook object

Material hardness

Skeletal physics



Multiplayer support

Tree object

Better fluid simulation

Better torch object

Furnace object

Anvil object

Item making system



Ships & Cannons

Other fun stuff

Main goal at this stage is to have a team-based game pitting Dorfs against Goblins, with RTS elements like resource gathering and base building — along with first person combat.

Funding will help me to spend less time on work-work and more time on game-work, which will translate into a quicker release and better end product.  May also hire an assistant, but we’ll see…

via Lords of Uberdark – 3D Voxel Based Mining / Building Game by Aaron Bishop — Kickstarter.


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